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Starry Sky

Guidelines for characters

All character types

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 // Only realistic pelt patterns and colors, so no neon pink or blue. 

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// Your character can be any gender and sexuality you want to, and neopronouns are allowed!  Know that they may not have the resources to physically transition in the wild, though, but will have herbs available if they would like to boost their hormones!

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// Your characters are allowed to be in poly relationships.

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// If your character is not a sage, your character can't receive omens/prophecies or have greater knowledge of herbs without staff permission!

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// Your characters are allowed to have accessories and ''hair''. 

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//Your character has to have one skill where they excel at and one that they suck at. Your skills and weaknesses have an effect on your character and to your clan (or loner group) as a whole. Apprentices and kits don't have a skill picked yet, as it's something you choose when they get their full name. Here is the list for you to pick! 

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//Your character can have a current or a former NPC mate.  You can have tryouts for the said ex or current NPC mate. However, when the NPC becomes a playable character you must do mate assignments for them to become roleplayable.

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//You can create mate characters with someone as long as you do mate assignments for it. 

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//Your character can have NPC kits, siblings and parents when you submit them. If you want to have biological kits or adopt some in roleplay you have to do assignments. You can host tryouts for NPC's.

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//For having kits please read rules, assignments and our kit having guide!

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//There can be only three (3) cats with the same prefix!

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//There can't be multiple same prefix names for kits and apprentices in the same clan. For example no two Dawnkits in Mooseclan or Dawnkit and Dawnpaw in Mooseclan. There can be a Dawnkit in Mooseclan and a Dawnpaw in Wolfclan thought.

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Clan characters

 // Names must be somewhat realistic, and no meme names such as Redneck or Mountaindew. Three part names such as Blueberrydew are allowed. â€‹

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//Names have to be something Nordic nature themed. This means for example no tropical themed names like Koi- Coconut- Monkey- etc. Please see resources page for name idea sources.

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//Loners who join a clan must take on a clan name. For example ''Hiisiclaw'' is not allowed. Not even with a kittypet ban trait.

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//Clan transfers are allowed but they need to be approved by the leader of the clan they want to join. See the current political climate in Clan info page at the bottom! 

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//Wolf-, Bear-, Moose-, and Swan- are allowed prefixes! They are often given for a special reason. 

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//Lion, Tiger and Leopard are not allowed prefixes or suffixes as these clans do not believe in the ancient big cat clans like in the books. Lynx is the only allowed big cat prefix or suffix.​

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Loner characters

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// Loners who wish to join a clan need to be approved by the leader. 

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// There are no active twoleg settlements anywhere near the clans, but sometimes they abandon boat cats to the forest, or kittypets run away from home. Twolegs are a thing of stories and legends to them and some don't believe them to exist at all. Cats with kittypet heritage are often boat cats, but can be regular house cats as well. Kittypet heritage is a claimable trait, please look at the ban list!

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//Loner names should follow a Nordic theme as well (preferably nature themed unless given explanation for something else). The names can be in Finnish, English, Norwegian or Swedish also. For example if a loner character name is Moon it could also be Kuu or Måne.

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//Mythological creature and divine/God names are allowed as long as they follow the Finnish folklore. For example; Hiisi, Akka, Ukko, Tapio, Väinämöinen. 

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//''Human'' names that are Finnish(or Finnish Swede) are allowed such as Aino, Eino, Tapani, Sven etc. Non Finnish names like Steve are not allowed. 

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//If your character has kittypet heritage ban trait, feel free to ignore all the loner naming rules above

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//Please see the resources page for name idea sources. 

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NPC, Staff PC & Retired PC characters

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//Retired PC = retired playable character
Character once roleplayed by a member that has been retired and taken away from their slot tracker. Also characters that belonged to members who were once part of TNS.
Unless taken from retirement these characters cannot be roleplayed with. You can interact with them only in dailies but not make plots around them. For example your character can share a meal with one but they cannot have kits with one.


// NPC = Non playable character
A character that has been created to be a npc/background character for another character. For example a family member, friend, mate etc. You cannot rp as them, but you can make plots around them as well as interact with them in long form rp’s, general writing and dailies. You don’t have to make all your characters' families into NPC’s. NPC characters follow the same guidelines as regular characters when it comes to character creation. Does not take up a character slot. NPC’s cannot be roleplayed by members without explicit mod permission. Staff can rp NPC’s upon request by their creators/owners.


// STAFF PC = Staff playable character
Characters that the staff/mod team plays together. Usually plot relevant characters.

Accessories

Here is a list of allowed accessories!

Note that all natural accessories should be made with species found in Nordics. 

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Flowers  // Tucked behind ear- tail- neck- woven into pelt and tail, flower crown etc.

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Feathers  // Everywhere aside from behind the ears. Common in Wolfclan. 

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Bugs // Moth and/or butterfly wings, beetles etc tied to fur or ''glued'' with sap. Common in Wolfclan. 

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Plants // Tucked behind ear- tail- neck- woven into pelt and tail etc.

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Certain piercings // Piercing made from natural sources like bones, stone, shells etc. Common in Mooseclan.

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Skulls // Skulls from birds, foxes, badgers etc Can be worn as helmets if the size of the cranium is similiar to cats. No cat skulls.

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Animal skins/hides // worn on the shoulders, back, or as a cape. No cat skins. Common in Bearclan.

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Kittypet collar, scarf, bell, bow etc // Only allowed to those with kittypet heritage!

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Reinforced claws and fangs // Your character can have enforced claws and fangs but they cannot have an effect on the battle system.

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War paint/Body paints // Paints made of natural resources like clay, berries, blood and flowers. Most common in Bearclan.

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Braided fur // Long fur in different kinds of braids and tied off with natural material. Most common in Swanclan.

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Twoleg trinkets // Old fishing hooks, fishing nets, pieces of old fabrics. Things left behind by old farmer twolegs. Only in Swanclan and the Smiths. 

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Aging
 

Here a short guide how to determine your characters age and when to age them!

Keep in mind that characters age as time goes on in the real life. So a month is a moon.

Kits do not have to follow realistic aging steps. This means as soon as they are born they can run around and cause chaos. You can follow realistic growing up if you want to!

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Height
 

Here a short guide how to determine the height of your character. Loners height should wary from Bearclan height to Swanclan's.

 Heights are in centimeters(cm) and are measured from the ground to the base of the neck where shoulders and neck meet.

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